Watering a Pregnant Woman to Grow a Goose Tree: A Playthrough of All 17 Chapters of Tingus Goose
ゲーミングボーイTranslated from 日本語
Tingus Goose is a clicker game about growing a strange goose "tree." The streamer usually plays games about fighting yakuza, demon lords and devils, so they picked this one as a break, planning to just watch a clicker game for once. After finishing all 17 chapters, though, their verdict was: "I thought it'd be a chill incremental game, but it's surprisingly deep." This article follows the playthrough up to the ending and the strategy the streamer worked out along the way.
Basic Rules: Water, Roll Babies, Make Money
Chapter 1 is the tutorial. You start by pouring water on the belly of a pregnant woman lying on a bed. A goose sprouts, and it begins spitting out babies. As you keep watering and the goose tree grows, branches sometimes appear. You can move branches anywhere, as long as they don't overlap other branches.
The babies are what earn money. The more branches a falling baby hits, the more you earn. According to the streamer, the core of the game is building the longest Rube Goldberg machine you can to earn money for water, which grows the tree even taller.
In Chapter 1, the available branches included one that swallows a baby and pushes out two from its butt, ones that bounce babies inward or outward, and one that bounces them back the other way. You combine these to save money, and when you reach the top of the tree, a lover goose is waiting. The two kiss, and the chapter ends.
The game has 17 chapters, and an animation plays at every chapter transition. At the end of Chapter 1 the goose explodes, and in the next chapter you water a different human to sprout a goose again. Then another lover goose appears. This cycle repeats in every chapter.
How Evolution Works, and an Early Strategy
Chapter 2 introduces a container that holds up to three babies. When three creatures of the same type gather close together, they evolve into a higher-tier creature that clearly earns more. The streamer's plan was to evolve babies at the top of the tree, then multiply them with the "munch-and-multiply" branch, and this got them to the lover goose without trouble.
Chapter 3, themed around an office, also had the "munch-and-multiply one" among its starting branches. The streamer placed it at the top to mass-produce babies, used butt bounces below it to keep babies hanging around, and brought groups of three together in the meantime to evolve them. They used the water they earned to grow the tree, kept expanding in the spirit of "be fruitful and multiply, and fill the earth," and reached the goal: Hot Dog Goose.
There is a clicking element for earning money too, but the streamer says arranging branches keeps you surprisingly busy, so there's hardly any time to click.
Terrain Gimmicks and the Shop (Chapters 4 and 5)
Chapter 4 also starts with a sprout from a pregnant woman on a bed, but a structure with holes in it is visible at the top, and the streamer sensed a nasty gimmick coming. Sure enough, once the tree grew, babies only fell through the holes, and branches couldn't be placed on the parts that formed a floor. The streamer threaded branches through the gaps in the space.
Around this point, you can start buying random branches from a shop. The streamer says this added the fun of picking branches that suit each gimmick. Despite struggling with the floors, they reached Butler Goose, and it turned out the chapter's theme was cleaning bookshelves.
Chapter 5 has both pig and chicken elements, and its theme seems to be cooking, such as fried eggs and bacon. The pig branch bounces babies either left or right. Pigs that occasionally come out of the bacon carry babies away. The branches themselves behave in complex ways in this chapter. The streamer admits they can't say it went well, but by letting the pigs play at the bottom of the tree and, at the top, packing babies into containers to evolve them one stage before multiplying them several times, they reached Gentleman Goose.
A Basic Design That Works in Every Chapter (Chapter 6)
In Chapter 6, themed around dairy farming, the only branches that grow naturally are cows. There's a cow leg that just kicks straight up, and a cow that produces crap after being hit a few times.
Here the streamer lays out the strategy they had arrived at from experience so far. In the end, merging babies is what scales your earnings the most. So you hold out until the shop offers a rare branch that increases the number of babies, and then build a setup that multiplies babies while evolving them efficiently. The streamer feels this is the basic design common to every chapter.
In this chapter they had unusually good luck drawing the "munch-and-multiply one," which let them increase the baby count all at once. Babies evolved three stages earned around a trillion, so they reached the goal with room to spare.
When Strong Branches Are Dealt, Chapters End in an Instant (Chapters 7, 9, 10 and 12)
In several chapters, the strength of the branches dealt to you decided how things went.
In Chapter 7, a goose sprouts from a human who drank a cow-derived Frappuccino. The juice container that debuts here is extremely good: just placing three at the very top evolves babies three times and lets you earn huge amounts. Since it's a new branch, you're given several at the start of the chapter, and the streamer says using these alone lets you blow through the chapter in an instant.
Chapter 9 sprouts from a pizza, and the newly introduced chicken wings shone. Just lining up the chicken wings you're dealt at the start vertically keeps babies around long enough to evolve about two stages, and with so many hits they easily earn the quota. On the other hand, the skewers and wine in the starting hand are surprisingly space-inefficient. The streamer feels the shortcut is to discard weak-looking branches without hesitation.
Chapter 10 sprouts from a beehive, and a bear is being used as fodder as well. This time, every new branch in the starting hand was hard to use. The streamer mixed them in but mostly used previously seen branches available in the shop. The chicken wings from the previous chapter had been so good that they stocked up whenever the shop offered them and lined them up, and the chicken wings' earnings somehow got them to the top. Waiting there was Hand Goose.
Chapter 12 sprouts from a frog, and the starting hand included a branch that multiplies geese. This branch eats babies in the center, multiplies them, and spits them out, so all you have to do is catch the spat-out babies with any branch and send them back to the center. Just stacking this over and over made for an easy clear, and the streamer sums it up: "Chapters where you get dealt good branches are really easy."
Tricky New Gimmicks (Chapters 8, 11 and 13)
Conversely, some chapters required adapting to the quirks of new branches.
Chapter 8 has you watering a goose that sprouted from a tongue, and its theme is teeth. The streamer vaguely senses a storyline in the shift from the previous chapter's Frappuccino to teeth. When a baby hits the new tooth branch, a tooth drops, and the fallen tooth collects babies to earn even more money. Because it has downtime, it was fairly hard to tune. The streamer roughly lined them up to cover the ground with teeth, and once those earnings got things on track, they stacked evolution and duplication at the top of the tree as usual. After waiting a while, they reached Butler Goose.
In Chapter 11, the elaborately staged "BEEF NOODLE" turns out to be irrelevant, and the goose sprouts from an insect that has emerged from its pupa. The starting hand was on the difficult side: it dealt a rare branch that produces big earnings but has downtime and bounces in random directions. The streamer set up legs on the left and right to send babies back to their original position, trying to compensate for the randomness. This new leg can kick in any direction, so it's surprisingly handy in tight spaces and makes building routes easier. Thanks to it, they could evolve and multiply even in cramped space, and made it to Jailbreak Goose.
Chapter 13 sprouts from a horse, perhaps going for a Wild West vibe. The new merry-go-round branch has the ability to turn babies into poop. Since Centipede Goose waits at the top, centipede body parts are placed all over the stage. Simply sliding babies over the centipede earns surprisingly well, so in the empty spaces they only needed to focus on multiplying babies.
In this chapter, the streamer notes that because the shop offers random branches that have appeared before, you have more usable branches the further you get, and things gradually get easier.
Late Game: An Established Design Method (Chapters 14–16)
Chapter 14's theme is working out. The new branches were simple, just bouncing babies outward with a boing or carrying them inward. On screen, babies evolved six stages are carried along while earning big. Saying there was nothing particularly technical about it, the streamer skipped over the gameplay, and at the top they reunited with Hot Dog Goose for the first time in a while.
For Chapter 15, the streamer anticipates viewers' feelings — "how much longer will this hell of just watering geese go on?" — and announces there are three chapters left. Looking at the ground, the theme seems to be trains, but airplanes are flying all over the sky. The planes take any baby they touch and carry it off to unexpected places. This time they drew a handy branch called a warp portal, so they could build a mechanism that sends babies carried to the bottom back up to the top. Ultimately they evolved babies to their final form and created a "baby monster." This one monster earned a ridiculous amount, and they reached Captain Goose with room to spare.
Chapter 16 sprouts from a giraffe and introduces a flashy ring branch. It takes up space, but racks up hits with considerable efficiency. By this point their design method was well established, so the streamer used earlier branches as well and cleared it quickly.
Final Chapter: Lightning and the Five-Second Rule
The final chapter has a solemn atmosphere, and you water "the person whose hips turned into teeth" from the previous chapter. In this chapter, lightning constantly rains down, and any baby that hasn't touched something for five seconds dies instantly.
As a countermeasure, the streamer filled the sky above the church with drum sets. However, because of the restriction that a baby can only hit the same branch once, quite a few still die depending on how they bounce. Even so, the streamer says it extended their lifespan considerably. From there, they thoroughly filled in the routes, worked on evolving babies up in the sky, and built things up until they could mass-produce final-form babies. It was a nasty gimmick, but they reached the top and exchanged the usual greeting with God Goose.
Having absorbed everything, the goose's next destination is space. Having met every lover goose, the goose sets sail into space in search of a new planet, and the game ends.
The Streamer's Impressions
The streamer's verdict is that they expected a chill incremental game, but it turned out to be surprisingly deep, with real moments of tension and release in every chapter, and they enjoyed it more than they imagined. They also rave about the "way too gross" animations that play between chapters. They look like a nightmare you'd have on a feverish day, yet there's something cute about them, and the streamer says they found them oddly soothing.
Finally, the streamer also shares their thoughts on making videos. Because games like this have few moments you could call highlights, they had tended to avoid turning them into videos even when they played them. But since it's still fun to look back at videos of games they've played, they say that from now on they want to keep things casual without worrying about the details, and with that they wrap up.
No articles found.
Article published · Updated
