Building Backpack Organization and Auto-Battles Through a Single Run of Backpack Battles
ゲーミングボーイTranslated from 日本語
In this video, the VOICEROID Kotonoha Akane provides commentary while playing a full adventure (run) of the backpack-organizing auto-battler Backpack Battles from start to finish. While explaining the game's basic rules, the narrator talks through how the items on hand were arranged, which combinations were targeted, and how the strategy changed along the way. In the end, the narrator reaches 10 wins and finishes the adventure victorious.
The Basics: Shopping, Organizing Your Backpack, and Automatic Combat
According to the narrator, the game is about repeating a cycle of "shopping," "organizing your backpack," and "automatic combat," competing over who has the best backpack-organizing skills. You start with 10 gold, and you earn gold after each round (8 gold after the first round).
Although it's a player-versus-player game, the opponent you actually fight is a copy of someone who was at the same rank and the same round. The narrator points this out, explaining that it's reassuring because you can take your time organizing your backpack without keeping anyone waiting, and beating someone doesn't hurt anyone. Combat proceeds automatically, so the player simply watches.
Early-Game Setup: Boosting Weapons Through Adjacency Effects
In the first shopping phase, the narrator bought a bag, a pan, and a whetstone. The clover didn't fit in the backpack, so it had to stay behind. The starting wooden sword is, in the narrator's words, a "crummy weapon."
The early-game items work as follows:
- Pan: A weapon whose attack increases when it's adjacent to food. Here, it's placed next to a banana.
- Banana: Restores HP and stamina every 5 seconds.
- Whetstone: Increases the attack of weapons above and below it.
- Clover: Increases your luck. Weapons in the left backpack gain 5% critical hit chance per point of luck.
The narrator sums up this setup as healing occasionally while hitting with boosted weapons. In the first round, dual-wielding the wooden sword and the pan, the narrator narrowly beat a defensively sturdy opponent carrying a wooden sword and a shield.
The Combination System
Before the second round, the narrator bought a bag and one more item, but the clover once again didn't fit and had to stay behind. Here the narrator introduces the combination system. If you keep certain combinations of items adjacent to each other, they combine after the next round. For example, placing two whetstones next to a wooden sword produces a stronger sword. The narrator says that being able to aim for this makes you a savvy shopper.
The newly added item deals 1 damage back each time you're attacked, and since it can counter once for every melee hit taken, it reportedly works well against opponents with many melee weapons. The critical hit chance dropped compared to before, but overall the build got a bit stronger. In the second round, the opponent was also dual-wielding, and had already completed their sword combination.
After this round, the narrator's own sword combination was also completed, gaining an effect that increases the damage of adjacent weapons.
Moving to a Slime-Centered Build
The narrator decided to aim for something that could be combined further from this sword. After paying 1 gold to refresh the shop, the narrator used money from selling a bag to buy a slime as a material. The sword and the pan were placed adjacent to each other to raise damage output as well.
This slime restores HP every time the items to its left and right activate 5 times. In the narrator's words, the setup heals every 5 hits while also occasionally healing with the banana.
As the combinations progressed, a black slime was completed. The black slime gains 2 block every time the items to its left and right activate, and boosts the weapons above and below it. The narrator summarizes it as something that keeps getting stronger if you place fast-activating items on its left and right.
This is where the pan's shape comes in handy: depending on how it's placed, it can serve both as an activation trigger for the slime and as a target for its boost. The pan activates every 2 seconds, so it's also an excellent activator for the slime.
Speeding Up Activations
Next, the narrator added a bag, garlic, and a piggy bank. The brown bag in the upper right makes the items inside it 10% faster. The garlic grants block every 4 seconds, and by speeding it up, it serves as an activator for the slime. As a result, the slime activated over and over, grew stronger, and secured a win.
To speed up the slime's activation even further, the narrator added a bag, a banana, and garlic. Food apparently gets 10% faster for each adjacent food of a different type. The narrator describes this as "extra veggies, piled high" and aims even higher.
"Banishing" the Pan and Going for Crits
By the end of round 5, both the pan and the slime wanted food placed next to them. Saying the pan undeniably lacks power from the midgame onward, the narrator removed it from the build here and swapped it for a thorn whip.
The thorn whip gains thorns with every critical hit. Thorns are a buff that deals damage back against melee attacks, and on top of that, this whip's attack increases with the number of thorns. However, the current critical hit chance was still only 5%. So the narrator named extending survival time while raising critical hit chance as the goal going forward.
In the next shopping phase, the narrator bought a bag and a collar that doubles critical hit chance. Even doubled, the critical hit chance was still only 10%. However, since the game isn't over until you've lost a total of 5 times, the narrator explains the plan of prioritizing investment in the future for a while, even at the cost of immediate wins.
The Guaranteed Shop After Round 7 and the "Arrow"
After round 7 ends, three specific items are guaranteed to appear in the shop. The one the narrator wanted most was the arrow. The arrow's critical hit chance increases each time an adjacent item activates, and it also greatly boosts the critical damage of the weapon in front of it.
The narrator bought the arrow, a bag, and a ball. The bag and the ball were described as investments for the future. At this point, the arrow's critical hit chance increase was 1.76 per second. However, there weren't enough items to activate the arrow, and the narrator admits there was still room for improvement. Honestly, the narrator expected to lose a few more times, but ran into an opponent who was also still setting up, and won.
Next, the narrator bought a bird, garlic, and a clover. This added one more item to activate the arrow, bringing the critical hit chance increase to 3.5 per second. According to the narrator, the bird is a great item that speeds up the item in front of it while lowering the opponent's critical hit chance.
At this stage, an opponent using Crossblades appeared. The narrator describes Crossblades as very strong if you can build them.
Increasing Thorns with a Pineapple
Next, the narrator bought a bag and a pineapple, and adjusted the positions of the food and the bird to speed things up even further. The pineapple generates thorns every 4 seconds. The narrator reflects that the whole reason for raising critical hit chance was that the whip generates thorns on critical hits and gains attack for each thorn. So it pairs well with the pineapple, which increases thorns. The narrator also added more food to push the speed up further.
Trying a Whip Combination
Next, the narrator decided to try combining the whip with the sword. Combining it means losing the effect of gaining thorns on critical hits. In exchange, it becomes faster, so it benefits more from the slime's attack boost, and it also becomes smaller, giving more freedom in arranging the backpack. Above all, the narrator says the reason is wanting to try it because it had never been used before.
Since combining required a temporarily inefficient arrangement, the narrator had more or less given up on the round in which the combination would happen. In fact, the opponent was quite skilled, so the narrator reflects that it might have been a tough round regardless.
Combining freed up space, so the narrator bought shiny gold armor. This armor reduces poison every 3 seconds. The narrator rates it as actually very powerful, since everyone uses poison as naturally as breathing. Its activation interval is also fairly short, making it an excellent activator for other items as well.
Reflecting on the Combination and Adding a Shield
However, regarding the whip combination, the narrator admits that it might have been better before combining after all. The increased attack speed made it more vulnerable to counterattacks from the opponent's thorns. The narrator felt a mismatch between the goal of extending survival time to grow stronger and the current build. The narrator says that moments like this, when experimentation turns into learning, are one of the joys of playing this game.
Feeling that defense was an issue, the narrator bought a shield. This shield activates when hit by a melee attack to gain block, and also increases the block-gain efficiency of surrounding items. For that reason, it reportedly pairs well with the slime, which keeps gaining block.
Ending the Adventure with 10 Wins
At this point, the narrator reached a total of 10 wins, and the adventure ended in victory. According to the narrator, under the basic rules an adventure ends at either 5 losses or 10 wins, and rank points go up or down based on the result. The narrator says this showed the whole flow of a run, and closes the video by saying that although they've only just started playing, it seems like the more they play, the more hooked they'll get.
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