Clearing All 20 Floors with a Magnet-Armed Crane: A Dungeon Clawler Playthrough
ゲーミングボーイTranslated from 日本語
Dungeon Clawler is a roguelike where you explore a dungeon using a claw machine. You stuff the claw machine with whatever items you like, then grab them and drop them in to defeat monsters. In this video, the player picks a character whose second claw is a magnet and attempts to clear all 20 floors with a money-focused build that shores up defense with armor while earning cash.
The Basic Mechanics and the Chosen Character
The dungeon has 20 floors in total, each with its own battles and events. Combat is turn-based, and you can use the claw twice per turn. In the first battle, the first claw grabbed a shield to raise block, and the second claw scooped up a large number of swords. That's how you attack while fending off enemy attacks.
There are several playable characters, and this time the player chose the one with a magnet for a hand. With this character, the second claw becomes a magnet. The commentator says strategy and the overall play experience seem likely to change a lot depending on the character, and expects that this time the first claw will be used for defense and the second for offense.
After a battle, you choose a reward. Here the player picked armor, and at the following gacha node, chose "Shrink" from a set of random power-ups.
Establishing the Armor Build
Floor 2 brings the first boss fight. This boss covers itself in spikes, so you take damage every time you attack it. The player judged that armor, which stacks up block bit by bit each turn, would be a good match. Block was initially insufficient, so more armor was added, bringing the block gained each turn to 15. The enemy gradually adds more spikes too, so the player countered by layering on more armor and won after suiting up heavily. For the boss reward, the player picked an ability geared toward earning more money.
According to the commentator, money has a wide range of uses, and with enough of it you can upgrade items all at once. In the second boss fight on floor 5, thanks to having reforged armor at the blacksmith, the block each piece of armor provided per turn had increased to 10. Putting on armor every turn and slipping in attacks when openings appeared, the player eventually wore eight pieces of armor and took the boss down. For the reward, the player chose a magnet power-up.
Money-Making Items and Claw Control Tips
On floor 8, an event came up where you have to grab a treasure chest while avoiding spikes. The item obtained here turns the fluff lining the bottom of the machine into money, making it useful for earning cash.
The third boss dealt heavy damage from its very first hit, so the player grabbed brass knuckles to gain dodge and adopted a plan of suiting up in armor while deflecting attacks. However, there were also moments where the player failed to carry a grabbed item to the chute. From this experience, the commentator remarks that when there's an item you definitely want to drop in, it seems more reliable to have it on the right side of the magnet.
The basic strategy at this point is summarized as follows: open by weathering attacks with the brass knuckles, then gradually put on armor to stabilize. Once things settle down, earn money with the piggy bank and King Midas's Hand. Fighting this way, the player could win while keeping defenses strong and earn around 100 coins per battle.
Metallization and Magnet-Based Upgrades
On floor 12, the player visited the alchemist and had nearly every non-metal item—including the piggy bank and the Ring of Power—turned into metal. The commentator rejoices here that having money is wonderful.
On floor 14, the player obtained a new magnet, making it possible to grab several metal items together at once. Its behavior gets a little trickier, but when it works, you can drop in multiple items in one go. The build had leaned toward defense with armor early on, but the metallized Ring of Power kept raising strength, making the offense considerably stronger as well. The player also picked up a second magnet power-up.
On floor 19, the player found a "Shredder" that lets you discard items, and used it to get rid of all the coins and shields that were no longer needed.
The Final Boss Fight
On floor 20, the player reaches the final boss. Apparently the protagonists lost a bet and had their front paws taken, so the story is about getting back their severed paws.
The player first tried to equip armor as usual, but coins were in the way and the second piece of armor couldn't be dropped in. Although items getting jammed and failing to drop in is a problem, the commentator notes that the "Shrink" ability taken early on was making items smaller and smaller, which was quietly paying off.
The boss's buff was that it gains strength every time you get coins. The player reflects that disposing of coins at the Shredder just beforehand paid off. Even so, there was a moment afterward where a large number of coins got grabbed. The enemy's damage kept climbing, and grabbing the brass knuckles to secure dodge stabilized the situation.
According to the commentator, abilities picked up along the way let dodge and block carry over to the next turn, so once you survive the opening, the rest gets easy. With an ability that heals 1 each time you attack and a healing potion that had been metallized, the player slowly recovered from wounds while building up strength. Partway through, the enemy dropped spiked balls into the machine, but the player's healing already outpaced it, so they were ignored. On the final turn, the player finished off the boss with the Morning Star, a weapon that attacks by consuming block, conquering all 20 floors.
Looking Back
The commentator reflects that by keeping money-making in mind from early on, they were able to keep cash flowing well and fight effectively through item upgrades, metallization, and discarding unneeded items. There were moments where the magnet claw threw them for a loop, but when things went as planned, the experience felt great. They conclude by noting that although the game is in early access, it already offers more than 10 characters, and that they're looking forward to adventures with the other characters.
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