Learning to Solve a Rubik's Cube in Under 60 Seconds With One Week of Training

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Overview

On this episode of Challenge Accepted, Michelle Khare tries to go from never having solved a Rubik's Cube to solving one in under 60 seconds, with only seven days of practice. The coach is Dylan Wang, who runs the YouTube channel J Perm, where he makes Rubik's Cube tutorials. Dylan says he is ranked 69th in the world for fastest 3x3 solve, with a time of 5.31 seconds. The episode covers how speedcubing works, the beginner method Michelle learned, and the specific habits that kept her above the one-minute mark until the end of the week.

9 min read
0:30

A First Race and a Sense of the Gap

The session opens with Michelle confirming she has never solved a cube. Dylan sets up an uneven race: he will solve the whole cube while she tries to complete just one side. By the time he finishes, she has five yellow pieces in place. Her reaction to watching him is mostly about speed: "your hands are moving so fast."

1:12

Why Modern Cubes Are So Much Faster

Dylan explains part of the gap with hardware. Rubik's Cube competitions go back to 1982, when a large event set a world record of 22 seconds. He says that time is not great by today's standards, but the cubes were much worse then. On an old cube, a face that is slightly misaligned does not really turn. On a modern speedcube, he can leave a face off by the maximum, 45 degrees, and the cube still turns from almost any position.

Modern cubes also contain magnets. If Dylan turns a face slowly, it snaps into place when the turn finishes, which Michelle calls satisfying. Technique matters too. Dylan demonstrates turning with individual fingers rather than the whole hand, which would be slower. He also shows the "double flick," which turns a face twice at once and can be done very fast. He names these refinements as a big reason people have been able to solve the cube in under six seconds, then under five. He gives the world record as three seconds.

2:11

More Than One Event, and More Than One Puzzle

Dylan says part of what keeps cubing fun is that competitions include several events. The 3x3 can be solved one-handed and blindfolded. Competitions also include cubes from 2x2 up to 7x7. He then shows Michelle some unusual puzzles. One is shaped like a penguin, and Michelle is upset when it gets scrambled until she manages to restore it. Another is a cute puzzle he suggests as a good starting point for her, although because it does not start scrambled, there is nothing to actually solve. The last one gives Michelle "a strong visceral reaction." Dylan says it took him six and a half hours to solve and that it will never be scrambled again.

Dylan also describes his view of the sport. Unlike many sports where you try to beat an opponent, in speedcubing you are often just trying to be better than you were yesterday. He says that as long as Michelle enjoys that process, he thinks she will do fine.

3:35

The Anatomy of the Cube

The lesson starts with the three types of pieces. Center pieces determine which color belongs on each face: a blue center means blue goes on that side. Edge pieces sit between two centers and have two colors. Corner pieces sit on the corners and have three colors. Dylan takes a cube apart to show that each edge and corner is a single physical piece stuck together, not separate stickers that move independently.

He says the pieces can be arranged in up to 43 quintillion ways, but the method he is about to teach can solve any of those positions.

4:06

The Seven-Step Beginner Method

The beginner method Dylan teaches has seven steps:

  1. Solve the white cross.
  2. Complete the white layer, with the side colors matching as well.
  3. Solve the second (middle) layer.
  4. Make a yellow cross on the face opposite white.
  5. Get the colors of the yellow cross to match on the sides.
  6. Move the corners into their correct positions.
  7. Orient those corners one by one until the cube is solved.

For the white cross, he tells Michelle to find the white center, then look around the cube for pieces with white on them. She picks out three, and he asks which one is an edge, since only edges belong in the cross. The edge she finds is also red, so the goal is to attach it next to the red center. She turns the yellow side to bring the piece underneath the red center, then turns the red face until the piece joins the cross. Dylan notes that is one piece solved, with 19 more to go.

4:53

Algorithms: The Hardest Part

Next comes Michelle's first algorithm. She later says algorithms were the hardest thing for her to wrap her head around. As the episode explains, an algorithm is a pre-memorized sequence of moves. Some move a single piece to a different position. Others make two pieces swap places. Solving the cube means executing the right algorithms in the right order for whatever position you start from.

Once Michelle finishes the cross, she asks whether she now makes crosses for the other colors. Dylan says no: the method works layer by layer. The second step is the white layer, which means the white face plus correct colors on the surrounding sides. When she completes it, Michelle points out there are still five more sides. They move on to the second layer, then to the yellow cross. By step five Dylan tells her she looks like her brain is breaking, and she agrees with the diagnosis. He reassures her they are almost done. After steps six and seven, he gives her a printed guide to use as a reference later.

6:26

The "Sexy Move"

Reading the guide, Michelle finds that one of the short move sequences is called the "sexy move." Dylan demonstrates it to show where the name comes from. She asks whether Rubik himself named it. Dylan says no. Michelle then calls out a "Feliks" and asks whether he named it, but the episode never settles who coined the term.

7:04

Ernő Rubik and the Cube's Appeal

The episode gives a short history. The cube was invented by Ernő Rubik, who gave it its name, and the episode calls it the best-selling toy in history as evidence of how good the puzzle is. Rubik liked making puzzles. According to the episode, like many people meeting the cube for the first time, he expected it to be easy, but it took him a month to solve. The narration presents this as the cube's appeal: people have a moment of realizing the puzzle is much more than they thought.

7:34

The Starting Point and the Demand

Michelle's first guided solve took about an hour. Dylan calls that pretty good for a first attempt, but she has to get from an hour to under a minute in a week. Asked whether he has ever seen a student with zero experience break a minute in a week, Dylan says he doesn't think so. He adds that he has also never had a student put in as much time as he hopes Michelle will. His prescription is that cubing has to be her life for the week. Even while watching TV, she needs to be solving, at least six hours a day.

Michelle says she will approach this challenge the same way as all her others, using one method for both mental and physical goals. (The promotional segment that follows is omitted here.)

9:50

The Training Week

The week becomes "eat, sleep, cube." Early solves are full of frustration, including one where Michelle gives up mid-solve. Her first solve without help takes 3 minutes 51 seconds, and she says she still has a lot to memorize. Later that day she gets 1 minute 47 seconds.

A few days in, she says so much has happened that her brain feels like it has evolved. Her routine is to wake up, eat breakfast, and go straight onto a stream to train, which she calls the first real training montage she has lived through. One drill is "chaos cube," where she solves while surrounded by deliberate noise and distraction. She gets so focused that she doesn't notice the noise, and the people watching remark on how much better she has gotten.

She also invents her own names for the algorithms: "the crank," "the flippity-skippity," "the skippity-flippity," "the break dance," "party," "reverse party," and "the finisher," which is her name for the last-layer work.

11:43

The Bottleneck: Hesitation, Not Hand Speed

Michelle kept beating her personal best but still made simple mistakes that held her above 60 seconds. In one attempt she fails to complete the four-move sequence and messes up at the end.

When she is only seconds from her goal, she identifies the problem. The issue is the time between algorithms. After finishing one algorithm, she spends several seconds thinking and trying to recall the next step. She also says that many times she gets to the last few steps of a solve and freezes, and suddenly the time is 1 minute 30. Her takeaway is that she needs to get faster and stop making mistakes.

Dylan describes the emotional side of the sport. You are constantly trying to improve yourself. Unlike some sports or video games, there is no opponent to blame, because the result is entirely on you. When you fail, it feels terrible, but when you succeed, you know it was all you.

13:07

The Result

Michelle eventually breaks 60 seconds. To show it wasn't a fluke, she does it again with a 55-second solve. She notes that getting under a minute required learning more complex algorithms than the episode shows, and points viewers to Dylan's video on the J Perm channel for a closer look at that process.