Shiren the Wanderer 6, Clearing the Two Story Dungeons: Mediating a Sibling Quarrel Between Gods
ゲーミングボーイTranslated from 日本語
This video continues a Let's Play of Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island. It covers the two story dungeons that unlock after the tutorial: the "Dunes of Drought" and the "Water Dragon Cave." The story centers on a sibling quarrel between the gods who rule the weather. The player explains in detail how they use items and read each situation as they defeat the two gods one after the other and get them to make up.
Climbing Serpentcoil Island Again and Stocking Up on Arrows
Last time, the protagonist (called "Boi" in the subtitles) answered the voice of a mysterious girl who appeared in a dream and defeated the island's monster. Afterward, the protagonist was attacked by a god named Kokatsu, and the girl's power sent them back to the inn. To hear the full story from the girl, they have to climb to the summit of Serpentcoil Island once more. Serpentcoil Island is a dungeon you can bring items into, so the player pushes ahead quickly with the equipment they brought back last time.
On the 10th floor, the player gathers arrows from the Bowboy they spotted last time. They use Dodging Incense, which you burn by feeding it an item and which makes every projectile miss. The arrows fall to the ground, so you can pick up as many as you like. The player says, "It looks strange from the outside, but broke people like me all do this." This floor also has Ghost Samurai, which raise enemies' levels, so the player leveled up the Bowboy to turn its cheap wooden arrows into iron arrows and then collected them again.
On the same floor, the player picks up the Kamaitachi Blade, a sword that attacks in three directions. Its power is low, so they really want to use it for fusion. Fusion hadn't been unlocked yet at this point, but the player guessed from the flow of the game that it would be soon, and crammed it into their bag even though it was a stretch. Then a Mixer, a monster that fuses items, appears. The player feeds it the Manjikabura greatsword picked up last time along with the Kamaitachi Blade, producing a powerful Manjikabura that attacks in three directions. In a test swing, they like that it can attack diagonally from around corners, letting them strike first.
At the summit, the girl reveals that she is the god of the island itself. She is quarreling with Kokatsu over control of the weather. Serpentcoil Island is now floating above Kokatsu's domain, and she asks the protagonist to jump down from there and teach him a lesson.
Dunes of Drought: Pushing Through 30 Floors with Fused Gear
In the Dunes of Drought, new mechanics such as duplicating items are explained, and the player voices excitement about what's to come. Almost all the items lying around are unidentified, which the player describes as "the usual dungeon atmosphere." Items can be brought in, but even the player couldn't tell how far they'd get with gear from just two climbs up the mountain.
They run into a Monster House right from the early floors, but break through without trouble thanks to their fused gear. The dungeon has 30 floors in total, and on the 11th floor they find a rare monster, the Golden Peetan. It's an enemy the player is seeing for the first time too. A villager had told them that "on floors with a Golden Peetan, good things are hidden in the walls," so they checked with a Big Room Scroll. Sure enough, there was a lot of money in the lower left, and they also found a Wishing Shrine leading to a special one-floor area.
On the 20th floor, they find a shop and use a Big Room Scroll to go shopping. The player compares it to "a weirdly huge Apple Store." Magic came flying from other customers, but the Magic-Proof Shield they had fused saved them. They sold off every expensive item they were carrying, stuffed what they wanted into their bag and their stomach, and moved on to the next floor.
The 27th floor was a Big Room Monster House. The player first checks the enemy formation and spots a Sky Dragon at the edge of the screen. A Sky Dragon is a dangerous enemy whose fire hits you anywhere in the room, but they dealt with it by burning incense that nullifies fire attacks. In the player's words, this reduces even the Sky Dragon to "just a lizard." They restocked plenty of items in this Monster House and reached the deepest floor.
The Battle with Kokatsu, God of Drought
On the deepest floor, the battle with Kokatsu begins. This time the player has magic resistance too, so they try waving staffs without worrying about them bouncing back. As it turned out, the staffs worked normally. Kokatsu used his power to raise earth walls, but the player confirms with enemy sensing that no enemies are inside them. They then decide that if he summons minor enemies, the walls would make the fight easier, and leave them standing. Kokatsu did in fact summon minor enemies, and the player looks back saying, "Good thing those earth walls were there."
Kokatsu is a god of drought who attacks with fire, so the player burned the fire-nullifying incense here as well. Physical attacks are also scary, so they take an Invincibility Herb and go with a plan of buffing up and hitting him. Since they had raised their max fullness beforehand, they also entered the "Dosukoi state." Near the end, Kokatsu unleashes a tremendous fire attack. Fire should have been nullified, but the player backed off for a moment "out of respect." They then regrouped and defeated him.
Now subdued, Kokatsu explains the truth behind the commotion. When he cleared the skies, people were happy, so he tried to keep it sunny forever. This brought him into conflict with his older sister Tatsu, who rules the rain. The fight between the two still-young gods ended with Tatsu weakening Kokatsu, and now rain falls on the world without end. The player sums up the whole affair as "an epic sibling quarrel between gods," and jokingly says to leave it to them since "I just resolved a sibling quarrel recently," before moving on.
Water Dragon Cave: The Traits of the Fused Character "Kokaboi"
The next dungeon is the Water Dragon Cave, where the protagonist goes with Kokatsu to defeat his sister. Unlike usual, here you control "Kokaboi," a fusion of Kokatsu and the protagonist. Kokaboi's normal attack has a special property. Defeating enemies powers it up, lighting a flame above its head until it takes damage, and its range keeps growing.
The special skill "Sun's Blessing" uses fullness to transform items. The player describes it as "being able to pull the gacha over and over with rice balls." Transforming useless equipment turns it into blessed big rice balls, which they then feed back into the gacha.
Partway through, a "Frenzied Drop Festival" began. It's an event where, for one minute, enemies always drop an item when defeated, and the player defeated a large number of enemies to collect items. In the following "Identification Festival," a pot's identity is revealed. The player lined up expensive items at the shop entrance, used this pot to shop for free, and finally sold the pot too, walking away with just the money.
From around the 17th floor, the player proceeds to appraise items while staying safe, taking notes to identify them. The player rates the Switching Staff highly. It can get you out of a jam when you're sandwiched between enemies or let you grab items in hard-to-reach places, so it's surprisingly handy, they say.
The Battle with Tatsu: Enjoying the Wealth of Options
On the 20th floor, the battle with the older sister Tatsu begins. The floor is littered with mysterious items, and many enemies throw items. The player is wary that if one of them throws something like a status-inflicting herb, it could be over in one hit. And they say, "Honestly, moments like this are the most fun." As a countermeasure they burned Dodging Incense, but they explain it's a double-edged sword that also stops their own projectiles from working, so they use it carefully while anticipating how things will play out.
The next problem was the fish enemies. The blue fish are low-level and look like they could be taken out in one hit, but the player is afraid of getting surrounded while dealing with them. Since the space toward the bottom of the map is wide and has items lying around, the player's plan is to retreat in that direction. After defeating two, they were surrounded and fell back downward. That said, they also note, "Whether that was the optimal move, I'm playing this blind, so I honestly have no idea anymore."
The player lists options like the Substitute Staff, an early Invincibility Herb, and a Blank Scroll, saying, "I love that there are so many choices." What they picked was the Leap Staff. They could jump either straight down or down-left, and straight down would put more distance between them. On the other hand, they also weighed the downside that being against a wall tends to get you surrounded with nowhere to go. In the end, they prioritized the items on the ground and moved straight down. The herb they picked up restores 100 HP, which the player rated as sitting in a "not bad, but not great either" position.
As for the Blank Scroll, after considering options like Vacuum Slash and Confusion, they turned it into a Sanctuary Scroll, which makes you invincible. But it didn't activate, and they learned that Sanctuary Scrolls don't work in boss rooms. The player took it positively, saying, "Trying new things makes you smarter and smarter," gave up on saving the Invincibility Herb they had wanted to hold on to, ate it, and switched to buffing up and hitting. Partway through, the scroll's effect kicked in, blowing away everything except the invincible protagonist. Tatsu got blown away too.
Endgame Tactics Built Around the Substitute Staff
Even after the Invincibility Herb wore off, the boss kept summoning minor enemies. The player used the frogs that pull you in to reset their position, put distance between themselves and the enemies, and picked off the minor enemies one by one. This created a one-on-one situation with the boss. Tatsu appears to recover from status ailments near water, so the player lured her onto land to fight. The player figured that "bosses that rely heavily on summoning are often weak on their own," and thought that status ailments that worked on the younger brother should work on the sister as well.
When they were running out of things to do, they moved onto the adjacent tile with an herb while praying, to keep as many ways to respond open as possible. This herb was a Happiness Herb, which raises your level. When minions were summoned again, they used the Substitute Staff to turn a red fish into a substitute that blocked the upper-left corridor, and chipped away at the boss in the meantime. When the substitute was about to break and they were also worried about a frog leveling up, they switched the substitute to the farther frog. According to the player, only one substitute can exist at a time. Switching it leaves the original enemy confused, so they could keep moving relatively safely afterward. They then whittled the boss down in one push and defeated Tatsu. The player remarks, "The siblings are alike in that they both calm down once you beat them up."
The Ending and Hopes for What's Next
The gods who rule the weather make up, the endless rain stops, and the world gets its good weather back. The story reaches a stopping point with the protagonist having quietly saved the world and setting off on a new adventure, and the staff credits roll.
The player reflects that the two newly unlocked story dungeons were each fun in different ways. They say the story threads that had been left hanging were wrapped up here as well, and, noting that this game seems to have plenty more up its sleeve, close the video by expressing their anticipation for the high-difficulty dungeons that will presumably come.
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