Executor Solo Through Limveld: Clearing Evergaols to Stack Damage Before Taking On "Gladius, Beast of Night"
ゲーミングボーイTranslated from 日本語
ELDEN RING NIGHTREIGN is a game in which you explore the field over three days and finally fight a "Nightlord." In this video, the player looks back on a three-day solo journey across Limveld as the Executor. The goal is to defeat the first Nightlord, "Gladius, Beast of Night."
The plan this time is to collect Stonesword Keys around the map and defeat the bosses sealed in Evergaols one after another. The player brought along an ability that raises attack power each time an Evergaol boss is defeated, building up damage little by little. Along the way, the player introduces the Executor's defining features, such as the weapon skill "Unsheathe," the Ultimate Art "Aspects of the Crucible: Beast," and the deflections of the Character Skill "Cursed Sword."
Early Day 1: Gathering Keys and Upgrade Materials
In Limveld, the placement of enemies and buildings changes every time. The player notes that this makes each run a different experience. After landing, they defeated nearby Wretches to collect runes, checked the map, and headed for a Great Church. The most important thing at a Great Church is the treasure chest, which reportedly has a high chance of containing a Stonesword Key. Bosses are sealed all over Limveld, and using one key lets you fight a boss once. This run follows that system, alternating between collecting keys and clearing Evergaols.
Next, the player entered a tunnel to upgrade their katana. A large troll sleeps deep inside the tunnel, and defeating it yields upgrade materials. The character was still only level 1, but the player judged that a troll would be no problem. Opening with the weapon skill "Unsheathe," they quickly knocked the troll down. According to the player, Unsheathe is extremely effective at breaking poise, so even a katana can easily knock enemies down. The katana also inflicts blood loss, so even at level 1 it can take a big chunk out of the troll's health. The player says the starting weapon's skill and blood loss effect are among the Executor's strengths.
Defeating the troll always yields a Smithing Stone [2]. A Smithing Stone [1] can often be found in the next room as well, which reportedly lets you upgrade the starting weapon straight to +2. The player then left the tunnel from the west side and headed for a spot with a merchant and a smithing table, defeating crab and sea squirt enemies along the way. They upgraded the katana and bought a pouch and Fire Pots. As for why they bought plenty of Fire Pots, the player points out that throwing them at groups of enemies saves time. At 600 runes each, they consider them very cheap.
Changing Routes to Match the Shrinking Area
The player had planned to go to a fort for a key, but at this point the area began to shrink. They changed plans and headed for an Evergaol first. The player considers this feeling of reworking your route on the spot to be one of the game's real pleasures, saying it has the fun of a "carefree trip."
The target Evergaol was on top of a cliff, so they used a Spiritstream to make a big jump up. On the way they encountered a large cat-like enemy, but instead of fighting it, they evaded it with a double jump that also used a Spiritstream below.
The first Evergaol boss was a "Bloodhound Knight." The cat from earlier also appeared alongside it on the boss health bar. The player used the Executor's Ultimate Art, "Aspects of the Crucible: Beast." This ability transforms you into a large beast, and according to the player, it lets you defeat weaker opponents one-sidedly. In this fight, too, they defeated the Bloodhound Knight while transformed.
The Camp and the Second Evergaol: "Nox Warriors"
On the way to the southern Evergaol there was a camp, so the player stopped by to recharge their Art gauge. Here they fought a "Frenzied Flame Troll." The approach was the same as with the tunnel troll: two or three hits of Unsheathe knocks it down, and then you just keep slashing until it dies.
The opponents in the second Evergaol were "Nox Warriors." The player explains that these are enemies from the sorcerer town of Sellia in the base game. You can aim for critical hits from behind, but this time the player had their Art and Fire Pots to spare, so they used those. Fighting two at once makes it easy to get hit from the side, which is a hassle, so they first took out one with the Art to make it a one-on-one. Against the remaining one, which uses a whip, they got close to bait an attack, then threw Fire Pots from outside the whip's reach. A direct hit sends the enemy flying, and they finished it off with Unsheathe.
This time, the player set out with an ability that "multiplies attack power by 1.05 each time an Evergaol boss is defeated." After clearing two Evergaols, their attack power had risen to about 1.1 times.
Night of Day 1: "Demi-Human Swordmaster" and "Demi-Human Queen"
As the final shrink of Day 1 approached, the player moved toward the safe zone while defeating nearby small fry. At night, after a small skirmish with lesser enemies, they fought two bosses: the "Demi-Human Swordmaster" and the "Demi-Human Queen." The player's approach was to go for the weaker one first, so they defeated the Demi-Human Swordmaster first. Next, while the Demi-Human Queen was screaming, they slashed at her from behind to inflict blood loss, then transformed into the beast to settle it. Ignoring the small fry at their feet, they closed in and tore her apart with claws to finish her off.
Day 2: An Itinerary Alternating Between Small Forts and Evergaols
Day 2 started at a nearby small fort. According to the player, there are two types of small forts. This was the larger type, and since it had no element (non-elemental), there was a golem on the roof. The reason for coming to the small fort was a key, which reportedly tends to be found in a fixed spot in the larger type. Small enemies follow you all the way to the roof, so the player went up to the roof first and defeated the "Guardian Golem" before anything else. Four hits of Unsheathe knocked it down, so it went down quickly. After that, they defeated the small enemies that had followed one by one while charging the Art gauge for the next Evergaol.
Here the player explains how they plan their itinerary. Defeating Evergaol bosses quickly with items and the Art saves time. So they repeat a cycle of replenishing the Art gauge and items at buildings and then using them all up at Evergaols. The player says this kind of big-picture resource management is also part of the fun of the game's adventure.
"Beastmen of Farum Azula" and the Opening Onslaught
After getting a key at the small fort, the player headed to a nearby Evergaol. The opponents were the "Beastmen of Farum Azula," who attack in a group of six. The player first transformed into the beast with the Art and attacked so as to catch as many enemies as possible. After whittling down everyone's health to some degree, they finished off the rest with Fire Pots.
According to the player, in solo play the enemies hold back to some extent, perhaps, and basically come at you one at a time. However, right after the Evergaol is opened, they all attack at once. For that reason, the player explains that they chose to weather that opening moment with the Art. This cleared the third Evergaol.
Luring the Boss Out to Avoid Intruders: "Godskin Apostle"
The player got another key from the treasure room of the next small fort and headed to the eastern Evergaol. A strong enemy was nearby, so there was a high chance it would intrude during the fight. Just to be safe, the player attacked from a distance and lured the boss outward. The opponent was a "Godskin Apostle," and after leading it to a safe spot, they defeated it in one go with the Art.
By the player's calculation, attack power was about 1.16 times after clearing three Evergaols, and would be 1.22 times after clearing the fourth.
The Fifth Evergaol, "Crucible Knight," and How the Cursed Sword Works
With the final shrink of Day 2 approaching, the player headed to a Great Church to open one more Evergaol. As on Day 1, they got a key from the treasure chest, and as the shrinking began, they hurried to open the fifth Evergaol.
The opponent was a "Crucible Knight." The player initially intended to draw the "Cursed Sword" with the Executor's skill and fight with SEKIRO-style deflections. However, they decided that would take too long and ended up defeating it early with the Art.
During the fight, the player explains how the Cursed Sword works. The Cursed Sword is a special weapon the Executor can draw at any time, and there is a deflect window that nullifies attacks at the moment of drawing, sheathing, guarding, and using its skill. Deflecting many times makes the Cursed Sword glow, allowing you to unleash a powerful strike with its skill.
Night of Day 2: "Tree Sentinel" and "Royal Capital Cavalry"
On the night of Day 2, after a small skirmish with lesser enemies, the player fought a "Tree Sentinel." They used the Art from the very start. Having cleared five Evergaols, their damage was up about 1.28 times. The player notes that even at a relatively low level 12, they were dealing respectable damage. After taking a big chunk out of the Tree Sentinel's health, they drew the Cursed Sword and fought with it. You can also follow up a deflection with a guard counter, but if a tackle comes, there's no time to dodge. So here they focused solely on deflecting and played it safe.
After defeating the Tree Sentinel, they fought the "Royal Capital Cavalry." Using their leftover Fire Pots, they dodged its simple charges, threw Fire Pots, then closed the distance and finished it off with Unsheathe.
Day 3: The Battle Against "Gladius, Beast of Night"
On Day 3, the player leveled up at the final Site of Grace, shopped at the expensive shop next to it, and then challenged the ultimate target, "Gladius, Beast of Night."
Since they hadn't been able to show off deflecting much so far, the player decided to fight the first half focusing on deflections. According to the player, each deflection reliably chips away at the opponent's poise, so if you keep deflecting, you'll eventually get a knockdown. However, you can't deflect Gladius's attacks when they whiff, so you need to match the timing of its attacks. The player landed several deflections and got a knockdown.
On the other hand, the player reflects that this time they didn't get supporting abilities like Glintblade, Star Rain, or Frenzied Flame from random drops, so getting knockdowns with the Cursed Sword alone was quite tough. They also say that following a critical hit and follow-up attacks with a draw deflection is a flashy sequence, but this time Gladius's attack didn't come as hoped, and the draw ended up whiffing.
The Split Into Three and the Finale
Partway through the fight, Gladius splits into three. Using a turtle item bought at the shop, the player weathered the three's barrage of attacks by running. Once the barrage settles down, only one of them attacks at a time. The player kept their distance from the others, landed Unsheathe on the attacking one, and got another knockdown. The player says Unsheathe was a huge help throughout this journey.
Finally, when the three gathered together, the player transformed into the beast, attacked, and defeated "Gladius, Beast of Night."
The Player's Thoughts: A Recommendation for the Executor's Deflections
For the player, this was their first ELDEN RING in a while, and they played without any special restrictions. Moving around while planning their itinerary was simply a lot of fun, and they rate it as a game that is thoroughly satisfying even when played normally. What they liked most was the Executor's deflect action, which has a strange appeal that makes you want to deflect everything. The feeling of a deflection is so exhilarating that they urge viewers to give the Executor a try, and the video ends.
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