Backpack Battles: How to Build the "Frying Pan → Fatigue → Green Potion" Poison Build Around the New Green Potion

Translated from 日本語

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Overview

In this video, the creator walks through a full match of Backpack Battles, which continues to receive updates, showcasing a poison build centered on the newly reworked potions. As the match progresses, the speaker explains what to collect and what to sell at each stage, from the early game through the final round. The finished build stacks a huge number of potions and ends fights in about six seconds.

7 min read
0:26

Early Game: Surviving with the Frying Pan and Food

According to the speaker, this build progresses in the order "Frying Pan → Fatigue → Green Potion." The foundation of the early game is the Frying Pan, which the speaker says they use often themselves. The priority is to collect the Frying Pan and food and survive until the midgame.

Because the Frying Pan has seven stars, the speaker explains that a good target is to collect around seven pieces of food as well. You'll swap it out once the scythe (the "kama," an item also written as "ka" in the subtitles) shows up, so until then you hold on with the Frying Pan. Since the Reaper's early poison is also strong, the speaker says the Frying Pan alone is plenty to fight with if you pack your items efficiently. They recommend using the occasional sale items while taking advantage of adjacency bonuses between the Coffin, the Fanny Pack, and the food to "bring out the natural flavor of the ingredients."

0:55

Midgame: Collecting Green Potions, Scythes, and Crystals

Once you have about seven pieces of food, from the midgame onward you collect green potions, scythes, and crystals, in that order of priority. At this point the speaker notices they forgot to combine their potions, and shrugs it off, saying they can just combine them next round.

The speaker has introduced a potion build before, and at that time they used white and red potions to bridge the midgame. Since then, however, the price of green potions has gone up and shifts in the meta have changed the pace of the game, making it hard to justify spending money on white and red potions. So this time, crystals serve as the midgame bridge, holding things together until you have a decent number of green potions. Once the green potions are in place, the crystals are moved from the scythe to the armor.

Even so, this is still a late bloomer of a build, and the midgame remains its weak point. The speaker accepts that losing for a while during this stretch is unavoidable. For the unique item, they chose the Doll. The idea is to reflect the poison you drink yourself, and the build also uses the pouch to speed up the onset of fatigue.

2:15

Midgame Poison Strength and the Switch to a Weaponless Build

The speaker uses a fight to illustrate how strong the poison is at this stage. The first application is 17 poison, and more is added later for a total of 32. From there, fatigue and poison are just barely enough to finish the opponent, so it isn't especially strong yet.

As the food started to expire, the speaker made the bold move of selling off the Frying Pan as well and switching to a weaponless build. They were unsure what to do with the crystals, but since fights were lasting about 10 seconds, they decided it was about time to put them on the armor.

At this point they had three combined green potions. They wanted a scythe soon but just couldn't find one. With life to spare, they held back on rerolling and chose to take the loss this round.

2:48

Round 11: Getting the Scythe and Powering Up All at Once

In round 11, they finally found a scythe, and the build got much stronger all at once. This time they happened to be able to afford it, but the speaker adds that since a scythe costs 14 gold, they usually sell the Coffin for 10 gold and use that money to buy it.

In the fight, viewed at double speed, they first gained 100 block from the armor, applied 48 poison, and applied another 36 poison five seconds later. The crystal's effect also gave them 72 block. The speaker says that once you've assembled all this, you won't lose from here on.

A second scythe came along, so they sold what they didn't need and fit it into the bag. They say this seems like about the right stage to start buying purple potions. However, the speaker admits that already having one purple potion was a shopping mistake. They describe this as a game of accumulation, where a single mistake affects the next round, and the one after that. Successes accumulate the same way, they note, joking, "Let's try not to make the wrong choices in life."

4:09

Time to Victory, and Why White and Red Potions Were Dropped

According to the log, the fight at this stage ended in about eight seconds. It ran a bit long this time because the opponent was running a tanky fatigue build, but the speaker says it should end in about six seconds against a normal opponent. They bought two belts this round, and according to the speaker, a belt is worth 2.4 potions.

The next opponent was also running a tanky fatigue build. Here the speaker explains the effect of dropping the white and red potions. Dropping the white potion kept HP gains in check and made the build stronger against piercing. Dropping the red potion removed HP recovery and made the build stronger against green potions. Against anything other than a tanky fatigue build, the match ends before delayed poison can take effect, and the log does indeed show it ending in six seconds.

After picking up the scythe, there's no need to change strategy; you just keep collecting green potions, purple potions, belts, and crystals. In one fight, the poison in the debuff display reached 2,114, and the speaker remarks, "Seeing big numbers makes me smile."

5:18

From the Late Game to the Final Round

With two rounds left, they fought with potions stacked up on the right side. The opponent was running a lightsaber build, and this fight also ended in six seconds.

By the time they reached the final round, the only items they had sold, other than sale items, were the Frying Pan and the food. The speaker jokingly describes this as "achieving an abundant potion society by minimizing waste and aiming for zero emissions."

The final fight was also against a lightsaber build. Right at the start, they applied 113 poison and gained 300 block. The opponent was down at the six-second mark. According to the speaker, the opponent should have fallen when their poison was at 106, yet the downed opponent's poison kept rising. Checking the combat log, they found that the third tick of poison damage, which occurs every two seconds, brought the opponent below half HP, and the three purple potions triggered a total of five times, dealing 33 × 5 = 165 damage, which ended the fight.

The speaker concludes that although this is the second time they've introduced this build, the new potions have increased its damage and made it an even more fun build.