Linking the Fire at Level 1 with One-Shot Kills: A Record of Beating Every Boss in Dark Souls
ゲーミングボーイTranslated from 日本語
This is a Let's Play video of DARK SOULS REMASTERED played through to the ending while staying at level 1 and defeating each boss in a single hit. The speaker calls the game "a masterpiece even if you just play it normally," then explains the project: "because I've lost my mind," they'll be having fun thrashing the game's delightful bosses at level 1. The record moves in short segments, one per boss, and for each boss the speaker describes the setup and positioning they used to land the one-hit kill.
Early Game: One-Shots Using Terrain and Mechanics
After finishing the tutorial and arriving in Lordran, the protagonist takes up the mission of the knight who rescued them from their cell and sets out on a pilgrimage to ring the two bells. When a large monster attacks on the way through the Undead Burg, the speaker first makes a "strategic retreat," then uses the watchtower behind them to land an attack and defeats the Taurus Demon.
On the roof of the Undead Parish, the Gargoyles guarding the bell are waiting. According to the speaker, the game has a mechanic where landing an attack during certain animations deals heavy damage. So they aimed for the moment each Gargoyle lands, defeating the first one and then the second one that appears, each with a single hit.
The speaker describes the room in the Lower Undead Burg where the Capra Demon lives as a "maisonette" shared by the demon and two dogs. They first go up to the second floor, deal with the dogs by throwing a pot they picked up, and finally defeat the demon with a plunging attack.
Next, in Quelaag's Domain, the speaker greets Quelaag, "a hugely popular boss," with "thanks as always." Because she's a somewhat tanky boss, they stack buffs before attacking and take her down in one hit.
In Search of the Lordvessel: Switching from Club to Pyromancy
After ringing the second bell, the protagonist learns that the mission of ringing the bells doesn't end there. The true mission entrusted by the king is to preserve the First Flame, which is fading from the world, and the first thing needed for that is the Lordvessel. Ringing the bells has opened the entrance to Sen's Fortress, and a "taxi" to Anor Londo departs from the top of the fortress, so the first step is to climb Sen's Fortress.
Before that, since they've come all the way underground anyway, the speaker takes out some nearby bosses too. The Ceaseless Discharge grabs onto the cliff with one arm, so they pried it off the cliff with a jumping attack and defeated it. The Gaping Dragon in the sewers served as a target for test-firing pyromancy. According to the speaker, they had been fighting with an upgraded club up to this point, and from here they switch to pyromancy. The pyromancy they use is "Firestorm."
On the roof of Sen's Fortress, they burned down the Iron Golem with their "favorite pyromancy." Then, as planned, they called the taxi and headed to Anor Londo.
Anor Londo and the Painted World
On the way to the princess, Ornstein and Smough attack as a pair. Since the two "cowardly" gang up on them, the speaker first takes out the more delicate-looking one with pyromancy, defeating Dragon Slayer Ornstein. They then switch to Firestorm and burn down "the fat one," Executioner Smough, as well.
While in Anor Londo, the speaker challenges Dark Sun Gwyndolin, claiming they're stopping by to say hello to the king's youngest child. They close in while dodging ranged attacks and use "Great Chaos Fireball." The speaker explains that it not only hurls a giant fireball but also leaves a pool of lava after impact that "keeps the floor nice and warm," and defeats the boss with it.
Then, while admiring a giant painting in the chapel, they are drawn into the Painted World, where the speaker "on a whim" burns down Crossbreed Priscilla.
Collecting the Lord Souls: Avoiding Minions and Luring Out Only the Boss
Placing the Lordvessel they brought back at the shrine breaks seals across the land, beginning the stage of hunting down those who hold the Lord Souls.
In the Catacombs, "because I spotted someone suspicious," they hit it with a fireball and defeated Pinwheel. The area of Gravelord Nito, deep in the Tomb of the Giants, is full of minions. The speaker hid themselves with a ring and lured out only the boss. Nito approaches at a "snail's pace," so you just have to wait patiently; the speaker explains that since not only its movement but all of its actions are slow, all you need to do is fire pyromancy once it gets close. As the fight drew near, they swapped to their combat rings and defeated it in one hit.
On the way to the Lost Izalith, the city of Chaos, they defeated the blazing Demon Firesage by "burning it even more."
Bed of Chaos: A Step-by-Step Strategy
The Bed of Chaos requires more steps than the other bosses. Because its core is protected by barriers on the left and right, they first run into the center to avoid the root attacks. Once in a set position, they aim with a bow as a makeshift sight, then throw firebombs to break the left barrier. Next they break the right barrier with firebombs the same way, and finally go in to hit the core. In this way, they defeated the Bed of Chaos.
Seath the Scaleless, the Moonlight Butterfly, and the Great Grey Wolf Sif
Against Seath the Scaleless in the Crystal Cave, they first broke the crystal behind it, then got right up to its feet and burned it down. The Moonlight Butterfly in the forest was buffed against and burned once it came down to the ground.
The speaker calls the Great Grey Wolf Sif, guardian of the grave of Artorias the Abysswalker, an "adorable wolf" that imitates swordsmanship, and explains that once you get under its belly, it's over.
The Four Kings: Adjusting HP Before the One-Shot
Having desecrated Artorias's grave, the protagonist gains the ability to walk the Abyss and challenges the Four Kings. According to the speaker, this boss has the highest HP in the game, at 9600.
So the plan is to time the attack to coincide with the appearance of the second king and wipe out the health in one go with "Fire Surge." First, they adjust their HP. A side effect of the buff causes HP to drain gradually, so they time it so their HP is at 20% or below when the second king appears, also activating the effect of the Red Tearstone Ring. They unleashed Fire Surge just before the second king emerged and defeated the Four Kings.
A Detour to the DLC Bosses
With all the Lord Souls gathered, they were now able to challenge the final boss. Even so, the speaker takes a detour to play around with the DLC bosses as well.
The Sanctuary Guardian, fought at the entrance to the DLC area, went down after walking a few steps and firing pyromancy. The speaker introduces Knight Artorias as someone who gained the art of walking the Abyss through a covenant, but was eventually swallowed by the Abyss and lost his sanity. In the fight, they rolled to avoid his opening attack, then dodged the next one while landing pyromancy to defeat him.
Black Dragon Kalameet appears as "an ancient survivor." They waited out its breath behind a wall, then slipped under its feet and defeated it with pyromancy. In the Chasm of the Abyss, deep underground, they fight the final DLC boss, Manus, Father of the Abyss. The speaker says that despite his "intimidating appearance," all you need to do is dodge his first attack and fire pyromancy, and defeats him exactly that way.
Gwyn, Lord of Cinder, and Looking Back
After returning from the DLC area and filling the Lordvessel with souls, Lord Gwyn, who has offered himself as kindling to preserve the First Flame, waits beyond the door. The detailed steps of the final battle aren't described; the speaker only reports that they "prevailed in a fierce battle" and defeated Gwyn, Lord of Cinder. Thus, having defeated the bosses in a single hit, they linked the First Flame and reached the ending.
Finally, the speaker reflects that the process of trial and error at each step was truly enjoyable and made for an adventure that will stay deeply in their memory. Calling it a masterpiece that still hasn't faded, they close the video by saying that this adventure made them feel once again how "accommodating" Dark Souls is.
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