A Market Fish Heads for the Sea in a Simple Fish Adventure Let's Play: Flopping and Dashing Through the City, the Sewers, and the Beach

Translated from 日本語

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Overview

Simple Fish Adventure is a game in which you play as a fish being sold at a market and flop your way toward the sea. The let's play, narrated by Kizuna Akari (A.I.VOICE), opens with the invitation: "Let's imagine how it feels to become sushi while flopping and bouncing around." The commentator learns the controls by trial and error and plays through the market, a road, a house, the sewers, and a beach until finally reaching the sea.

6 min read
0:20

Basic Controls and "Flop and Dash"

According to a sign at the starting point, the game is controlled with the A and D keys. A wiggles the body to the left, D wiggles it to the right, and R respawns. You can also dash by using up a gauge. The commentator first climbs out of a pile of dead fish, then moves forward by repeatedly flipping the body around and then "flopping and dashing." Along the way there is a red flag, which the commentator guesses is a checkpoint.

As they progress, they notice that they can wiggle in midair to adjust their direction. They also find that wiggling toward the side the tail is on lets them move back slightly. For example, pressing A when the tail is on the left makes them move backward. Still, the commentator says, "I feel like I can make it if I just swim around without worrying about the details," and decides to rely mainly on flopping and dashing for a while. While wondering aloud, "Is there a better way to swim?", they say that the moments of flying through the air feel exhilarating.

1:52

Crossing the Road

Outside the market is a road with cars driving on it. Saying, "I bet I die if I get hit," the commentator dashes all the way across. On a road with two lanes in each direction, after nearly getting run over, they land on the center line and hurry across "before I dry out on the warm asphalt." At one point they end up facing backward, but they manage to make it through without even knowing why. They also look back on how sloppy flopping got them through surprisingly well.

2:59

The House and the Elevator

Next, they enter a house. The commentator expected to have to fight humans, but the house was empty. At one point they lose sight of themselves while hidden behind a door. Flopping around at random, they catch sight of the upper floor and discover an elevator and a switch at the back. Seeing this type of elevator, the commentator jokes that the game is gradually starting to look like Dark Souls.

Pressing the switch takes them to the third floor. Here they realize that if they want to keep facing forward, controlling themselves in midair seems to be the way to go. In a tricky section that requires flying upward, they get sent back to where they started once, but return to the basics of flopping and dashing and reach the rooftop. They enjoy the development of barging into someone's home, riding the elevator up, and doing whatever they like on the roof, calling it "the best." They would like to bask in the sun, but the timer overhead won't allow it, so they hurry on.

5:02

The Sewer Obstacle Course

Jumping off the roof lands them in the sewers, where the water is too shallow to swim. The commentator remarks, "Maybe being too big to swim in a sewer means I'm actually a pretty big catch." It looks possible to go left as well, but they head right. At one point their body gets stuck and they can't move, but they somehow manage to free themselves.

The sewers become more and more like an obstacle course. They fail to climb ledges because they can't get enough height, or get caught in a shachihoko-like pose, and have to retry many times. The commentator says, "Mashing buttons doesn't work," and in the end gets through by continuously making small flops. They look back, saying, "Maybe I should have just flopped from the start." Right after that, they get carried away by momentum and nearly head back the way they came. In a section lined with pipes, there are many gaps, so they want to clear it in one go. They actually make it across successfully, but say, "I'll never be able to pull that off again."

7:18

The Beach and the Seagull Attack

Coming out of the sewers, they emerge onto what looks like a beach. The controls have started to feel natural, and it seems all that's left is to flop to the water's edge. However, since the fish can only move left and right, there is still a way to go before reaching the sea that's visible ahead.

Here, seagulls attack from the sky. Caught between birds coming from front and back, they die once, and the commentator decides, "I have no choice but to keep moving and rush through." Even so, if they get attacked when they're out of breath, there's nothing they can do, so they say all they can do is pray. After being riddled with holes several times, they find a way to deal with it. They escape seagulls coming from behind by dashing, and dodge seagulls coming from the front by moving backward. After dodging, they catch their breath and advance by flopping and dashing. They repeat this routine to make progress. The commentator is frightened not only by how accurately each seagull homes in, but also by how extremely well-coordinated they are as a flock. Since staying turned around amid the waves of attacks is dangerous, there are also moments where they flip around to face the right way.

9:09

The Goal, and the Ending

When a pier comes into view, the commentator hurries forward, saying, "Maybe the seagulls won't come if I get this far." Finally, they catch their breath, leap vigorously into the sea, and reach the goal. However, in the sea they reached after a long journey, the fish is caught in a fishing boat's net and ends up being sold at the market again.

The commentator closes the video by describing the game as "a title you can enjoy for the price of one plate of sushi."