Sheepy: A Short Adventure Playthrough: A Stuffed Toy Brought to Life Journeys Through a Ruined Underground Facility and Into the Sky
ゲーミングボーイTranslated from 日本語
In this video, a VOICEROID commentator plays the 2D action game Sheepy: A Short Adventure from start to finish. A stuffed toy brought to life in a garbage dump explores a decadent, desolate world. As they play, players read messages left throughout the world and piece together what a company called Berge Corporation was doing underground. The commentator praises the game highly, especially its pixel art and music, and singles out a stage where you race down a slope as the biggest highlight.
Early Game: From the Garbage Dump to the Underground World
The story begins when life is breathed into a stuffed toy that has been thrown away in a garbage dump. Saying, "If this were Donkey Kong, there'd definitely be something to the left," the commentator searches to the left of the starting point. Just as they predicted, they find a collectible tied to an achievement.
In Chapter 1, "First Steps," the stuffed toy is guided by messages from a worker who is searching for an entrance with the help of a blueprint, and it enters a mysterious underground world. The subtitles mention the game's genre and note that "a variety of gimmicks appear." The messages the workers left underground shift from "It's so huge I feel like I'm going to get lost" to "Something is wrong" and "This is beyond our control." From this change, the commentator senses that the story is starting to take an ominous turn.
The First Boss Fight and the Double Jump
Partway through the exploration, the player finds a stuffed toy with a knife stuck in it. Something purple possesses it, and a boss fight begins. The commentator studies the attack patterns, figures out that the trick is to lure the enemy into the spikes and riddle it with holes, and wins. The reward is the ability to double jump.
Right after the boss is defeated, a mysterious purple shadow closes in from behind. The commentator speculates that this may be the dangerous presence the worker had warned about earlier. The stuffed toy falls deep underground along with this monster.
Descent: The Sealed-Off Sector and Berge Corporation
Chapter 2, "Descent," begins with the stuffed toy, having fallen to a great depth, being revived through button mashing. The lower level of the facility it reaches is deserted. The records left behind reveal that this sector had already been sealed off and everyone had evacuated.
Taking an elevator further down brings up a warning: "Descending to Sector 3 before receiving authorized service is prohibited." Here it is revealed that the facility was run by a company called Berge Corporation. Fully aware that the facility has been shut down, the commentator decides to keep going deeper anyway.
Chapter 3: The Offices and the Glowing Crystals
In Chapter 3, the player moves through what appears to have been Berge Corporation's offices. Records remain with lines such as "This project goes far beyond anything we imagined" and "Whatever happened here, everyone must be dead by now," and the commentator suggests they may be hinting at the catastrophe that befell the facility. When a control room appears along the way, the commentator jokes, "What a cool control room. Boys love this kind of thing, right?"
Further on, the player finds crystals that glow when touched. A record reads: "These crystals are found at excavation sites from the old era, but why are they growing in clusters in a place like this? It's unprecedented. There must be a reason." From this, the commentator theorizes that Berge Corporation discovered this deposit and was pursuing some kind of project on that land.
Past an abandoned subway platform, the player finds a message from a woman who appears to be a researcher. It says, "Those crystals did not form naturally." The commentator remarks that the crystals seem to carry some kind of danger, like radioactivity.
Ancient Ruins and the Downhill Race Stage
Going deeper, there are fewer man-made structures, and the ruins of an ancient civilization appear. The records say, "To think we'd find the ruins of an ancient civilization this deep underground" and "They seem to have made use of the crystals, but how on earth did they do it?" At what looks like an altar where some kind of horn is enshrined, there are traces of the archaeologists' investigation, but the investigators all seem to have perished.
Touching the horn lets the stuffed toy accelerate in midair. Right after the ability is acquired, a long straightaway appears, the BGM suddenly switches, and a race-like stage begins. The commentator says the sense of speed in this sequence is irresistible. They also point out that the jump points placed along the way are carefully synced to the rhythm of the BGM. Citing this kind of presentation, where the BGM and the narrative are linked, they say they sense the influence of the 2D mountain-climbing game Celeste.
Chapter 5: The Restricted Airspace and the Berge Corporation Accident
Chapter 5 takes place in a restricted airspace with the warning, "Leave immediately to avoid exposing your body to contaminated air." The commentator decides to explore it as well.
In this area, the player finds records from two people in very different positions. The investor's record says that if the experiment succeeds, Berge Corporation will instantly rise to become the greatest company in the world, and that as an investor, they cannot afford to miss this historic moment. The scientist's record reads as follows: many scientists had anticipated this accident. Berge Corporation forced the experiment to begin for the sake of the investors, but it was premature. They hope their deaths will not be in vain and that this research will lead humanity in the right direction.
Based on these records, the commentator speculates that Berge Corporation tried to use the crystals industrially, but went ahead with a demonstration experiment before enough research had been done, causing a major accident.
The Boss Fight with the Teddy Bear and the Hover Ability
In this area, the teddy bear appears again, leading to a boss fight. Since the bear attacks after leaping into the air, the commentator focuses on dodging for a while. When the bear stops moving, they land a dash attack, repeating this to build up damage. Upon victory, the crystal shatters and the bear retreats.
Here, the player gains the ability to hover in midair for a short time. Using this ability to climb higher and higher, the player touches a mysterious power and races all the way back up the long path they have descended, heading into the sky.
Chapter 6, "Summit": The End of a Journey to Return the Power
In Chapter 6, "Summit," the player arrives at the foot of a mountain, with an aurora shining in the background. Partway up the mountain path is the final message of an explorer who made it this far. After using the acquired abilities to climb the grueling trail, the player finds a mysterious stone monument at the summit that resembles the stuffed toy itself.
The monument reads: "Little one, you have done well to make it here. To end your journey, you must return the power that was granted to you." At what looks like an altar, there are four pillars, and each one lights up as it is touched.
While the player is touching the pillars, the teddy bear appears and emits a purple light. However, the teddy bear turns to protect the sheep. The commentator touches the pillars in the meantime. Each time a pillar lights up, a power is taken away, and the stuffed toy loses the abilities it had gained in the order of hover, dash, and double jump. As the purple presence, which the commentator calls "Mr. Dark Energy," desperately tries to interfere, the player needs to reach a candlestand in the upper right that cannot be reached without the hover ability. The commentator gets past this by deliberately taking a hit from Mr. Dark Energy and letting it blast them away. After losing the double jump as well, and after a scene in which the bear is blown away, the stuffed toy trudges back to the center, "hup, hup," and the story comes to an end.
The Commentator's Verdict
After clearing the game, the commentator sums it up as a small story about a stuffed toy brought to life that encounters the mysteries of a decadent world. They praise the finely detailed pixel art, atmospheric music, presentation, and camerawork as all top-notch, and say the game packs a fun experience into a short amount of time. Noting that there were more scenes than they could possibly cover, they conclude that what left the strongest impression was, as expected, the exhilaration of the scene racing down the slope.
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