Marty Cagan's Ten Regrets: Revisiting the Advice in Inspired

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Overview

At Lenny and Friends Summit, Marty Cagan, whose book Inspired many product people own in dog-eared copies, gave a talk about what he regrets in his own product advice. He had put off the exercise for a long time because, as he said, he has spent decades arguing certain positions. AI prompted him to re-examine everything, including principles he had been taught were sacred. What follows are the ten regrets he chose, and his reasons for still being optimistic about the profession.

13 min read
1:07

Two Kinds of Product, and Why He Cares About Principles

Cagan opened with something he noticed while listening to the day's talks. He said the speakers fell roughly half and half into two worlds, which he has long called the project model and the product model. The two groups described the product job in dramatically different ways. He admitted he is biased toward the product model. He said he had wanted to correct some of what he heard, but that Robbie from Google and another speaker had already said what he would have said.

He then explained his position. He has little interest in the latest process, framework, or agent someone built to automate a task. Those may be useful tools, but in his view they are not the job. The job of product is to solve problems for customers and achieve outcomes for the business. Because he focuses on principles rather than tools, he considers his content fairly durable. With every new technology wave he has asked whether it invalidates those principles. With AI, he felt he had to look at all of them again.

He treats his content as a product and says he does discovery on it every week by working with product teams. He described his day at the summit as more of that discovery. His brainstormed list of regrets was long, which he called "kind of depressing," so he limited it to the top ten things he genuinely regrets. He drew the line at the first edition of Inspired in 2008. He noted that he had already worked in product for about 25 years by then, as an engineer, product manager, and product leader at what he called "the Anthropics of the day." Some of the regrets, though, are less than six months old.

5:40

1. Understating Business Viability

Cagan called this the most embarrassing regret. In the product model, he said, the product manager's job is to make sure a solution works for customers and also works for the business. That means the company can afford to market, sell, and service it, and that it is legal, compliant, and respects privacy, safety, and ethics. He said this was a large area even before AI and is harder for people building AI products.

The first edition of Inspired did not treat viability as a risk at all. It listed three risks: value, usability, and feasibility. Viability was "buried in there." He fixed this in the second edition, ten years later.

He said he spent a lot of time asking how he had carried such a blind spot for so long, and he believes he knows why. Almost his entire career was in developer tools and platforms, a space he still loves; he cited Claude Code as an example. He described this as one of the few areas where a product manager can get away with fairly weak skills in viability, because it is a much simpler space in that respect. He framed this as an advantage of those products rather than a criticism. Most products, and AI products especially, are not like this. He used to regard his engineering background as his superpower. Now he argues that business viability, approached from a holistic systems-thinking perspective, is what people need to succeed at every level.

8:33

2. Letting Problem Discovery Crowd Out Solution Discovery

Cagan has always divided product discovery into two parts. Problem discovery is figuring out which problem to solve. Solution discovery is figuring out how to solve it. His mistake, he said, was not anticipating how strongly people would be drawn to the problem side. Many product managers see themselves as gatekeepers whose role is to decide whether something is a problem worth solving.

He agreed you need to understand the problem, who you are solving it for, and what success looks like. But he said that part is "not very hard." If you spend much time on it, you won't do the work you are actually paid for, which is solution discovery. He also challenged a common explanation for failure. Teams often conclude a product failed because demand was too small or too few people had the problem. He said this is almost always wrong. When a competitor ships a better solution, it becomes clear that demand was never the issue. His revised emphasis is to spend a little time on problem discovery and save the time for solution discovery, which he called "where innovation happens."

9:51

3. Asking the Wrong "Why"

Cagan has argued for years that teams need to understand why they are working on a given problem. He borrowed John Doerr's phrase about needing teams of missionaries, not mercenaries. He still thinks this matters but now calls it easy. If a company has a product strategy, the reasons for working on each problem are already visible to the whole organization.

He said the more important "why" is why people are not using your product. He credited Robbie from Google for raising this earlier in the day and said it was somewhat surprising coming from Google, which for a while believed data alone would answer such questions. He argued you have to talk to customers to find out.

He gave his own experience as an example. Product people are early adopters and try products constantly, and he said most of those products are bad, so he churns. Almost nobody follows up with a survey, an email, or anything else to ask why. He called the question of why people are or aren't using a product probably the single most important one, and the key to unlocking a lot of innovation. Yet, he said, most teams never ask it.

11:48

4. Humility

The longer he works, Cagan said, the more he believes humility and a truly open mind matter for product people at every level. He defined humility as knowing what you can't know and admitting what you don't know. The message many readers took from his books was the opposite: that the product manager should be "CEO of the product." He argued humility is not just a personality trait. In his view, its absence contributes directly to the root cause of many failed products, which led him to his biggest regret.

12:38

5. Underestimating the Desire for Predictability

Cagan called this possibly his single biggest regret. He did not appreciate how powerful and deeply rooted the desire for predictability is, among both product people and senior executives, or how much it conflicts with humility, innovation, and outcomes.

Acknowledging he was "opening a can of worms," he pointed to the two main artifacts of product work. Roadmaps are prioritized lists of features and when to build them. PRDs describe the requirements for those features. He asked the audience to consider how much these artifacts help people believe they know more than they do.

He said people keep asking whether PRDs and roadmaps are still needed. He had not heard the question about roadmaps until that morning, and, referring to Claire's optimism on that point, he said he guaranteed roadmaps are not going away. For him, the question has never been whether these artifacts exist but what they are used for. If a PRD reflects the assumption that you already know the answer and hands requirements to engineers, that is the project model, which he called the root cause of many failed products. If you have learned, tested, and gathered enough evidence that what gets built will achieve the outcome, the PRD is simply a communication device. Used that way, he said, it is harmless and even useful.

He applied the same reasoning to roadmaps. Listing features that are someone's guess at what might work, and attaching dates, wastes most of the team's time and most of the engineering capacity. He acknowledged that engineering time has dropped sharply, but said the capacity is still being wasted, and "the tokens aren't free." He concluded that predictability has some value, but not enough to justify trading away outcomes or trust.

15:25

6. Politics

Cagan said he always knew politics mattered but naively believed good product work would carry the day. He now sees politics as part of the fabric of every company. He noted that over the last three years, about half his content has been about dealing with politics and the other half about the impact of AI.

15:52

7. Barely Addressing Product Leadership

He described this as probably the regret that caused the most damage. His early work focused on product teams and the craft of product discovery. That was a deliberate choice: he loves the craft, and he saw most people building and shipping to see what sticks, which he said is still common. As a result, he barely mentioned product leadership and did not foresee the consequences.

Because Inspired still sells strongly, he said, many companies read it and conclude they only need to set up empowered product teams with strong product managers. What many have learned is that empowered teams need not less management but better management. He referred to an earlier speaker's point about context and said providing it is the critical role of product leadership. At a minimum, that means a product strategy, which he described as a prioritized list of problems to be solved.

17:31

8. Corporate Governance

Cagan was clear that he did not mean process governance such as a PMO, but oversight of the company itself. He had long recognized it as a problem but considered it outside what product could influence. One of his most painful lessons, he said, is helping companies get much better at shipping great products, only to see them become targets for people with very different motives who pull the product in another direction. He recommended Eric Ries's new book, Incorruptible.

18:15

9. Product Is a Full-Contact Sport

Cagan said his books make product sound gentler, even almost academic, than it is. Saying the job is to solve problems in ways customers love and that work for the business is accurate but incomplete. To get people to switch, you have to solve problems dramatically better than competitors. In a competitive open market, he called product "a full contact blood sport." He said readers of his content would not get that impression, and many teams are not prepared for it.

19:00

10. Not Emphasizing Thinking Enough

His last regret was that he did not stress enough that good product work is fundamentally about thinking, a point he was glad to hear other speakers raise. His mistake was not appreciating how far people will go to avoid thinking, which he said he wished were a joke. In his view, this shows up as a craving for process, frameworks, and predictability.

He called it a big mistake to structure Inspired around people, process, and product. He said he worries large language models will be used as a substitute for thinking, but noted this has already happened with process. He agreed with Elon Musk that in many companies, process substitutes for thinking. He said he should have called out thinking, and product sense as its foundation, much more loudly and clearly.

20:18

Why He Is Still Optimistic

Despite the list, Cagan said he feels good about his content overall and, more importantly, about the future of product people. For about 20 years, the main criticism he has heard is that people wish they could work the way Inspired describes but face two obstacles. Their companies are addicted to output and its predictability, and working this way seems hard.

He argued that both obstacles are shrinking, largely because of AI. More organizations than ever understand the need for outcomes rather than output, and the work is dramatically easier. He asked the audience to leave understanding that there are two kinds of building: building to learn and building to earn, terms he attributed to Jeff Patton. This is the difference between product discovery and product delivery. If a product person wants to spend their time submitting front-end pull requests, he said, that's fine, but perhaps they should be a developer. The product person's job is to build to learn, so that when engineers build what goes to customers, it achieves the needed outcome.

He closed by saying that thanks to AI, the principles of the product model, the craft of product strategy, and product discovery have never been more important. He thanked Shreyas Doshi and Teresa Torres for feedback on early versions of the talk, and Lenny for hosting the event.