Kimekyawa♥ Genkai Beat-chan!! Let's Play: Enjoying Fruit-Factory Press Work as a Rhythm Game

Translated from 日本語

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Overview

This is a roughly six-minute video in which Yuzuki Yukari (A.I.VOICE) narrates a playthrough of Kimekyawa♥ Genkai Beat-chan!!, a rhythm game with simple controls. The player takes on the role of a burnt-out "genkai" girl working at a fruit factory, handling press work in time with the rhythm. The narrator introduces it as a game where you "work happily with simple controls," and talks about the fun of getting absorbed in a monotonous task.

4 min read
0:24

Basic Controls: Pressing the Incoming Fruit with Good Timing

Once you clock in, fruit starts coming down the conveyor. The basic control is to press the button at the right moment, just as a piece of fruit arrives directly under the press. Behind the protagonist, Genkai-chan, a cute panda keeps watch over her work.

Just 30 seconds into the shift, the narrator jokes that "I'm already starting to want to slack off," then pulls out a smartphone and opens the shop. Earning money and buying items lets you make changes to the conveyor.

1:04

Reinvesting Earnings in the Shop

The first purchase was an item that increases the amount of fruit coming down the conveyor. According to the narrator, this gave some structure to work that had felt drawn out, making it possible to keep a better rhythm. The narrator continues the work-themed jokes: "From now on, I'll invest every yen I earn into the conveyor and achieve FIRE from this life while I'm still young and energetic."

As more money piled up, the narrator bought items such as Unit Price Up, Bonus Up, and Wonder Chance Up. These cause bonus fruit to start appearing. Regular fruit is worth about 100 yen each, but a single bonus fruit is worth more than 1,000 yen. On rare occasions, you also enter a "genkai" state called "Wonder."

1:25

A Recommendation: Late at Night, It Becomes a Chill Time

Between bouts of play, the narrator recommends a way to enjoy the game. Playing it during the quiet hours late at night, combined with the game's downbeat atmosphere, makes for a chill time. The narrator's impression is that, amid busy days, occasionally losing yourself in a simple task like this lets you empty your mind and can be strangely enjoyable.

2:33

The "Genkai Beat" Sequence and Growing Earnings

Entering Wonder kicks off the "Genkai Beat." The narrator describes Genkai-chan's energetic crushing as satisfying, and speculates of the sequence where the supervising panda involuntarily turns into a cat, "I wonder if that's an homage to Genba Neko."

When the money on hand reached 10,000 yen, an achievement was unlocked. According to the narrator, unlocking all achievements lets you see an end card, so aiming for that is a good way to play.

When the Genkai Beat ends, it's back to the usual daily press work. Building combos increases your pay, but it caps out at 3x. For that reason, the narrator says that if you want to earn big, going for Wonder is still the best approach.

3:27

Wonder's Two Songs and the Monsters

According to the narrator, there are two songs used in Wonder. The other song, which plays in the latter half of the video, has a striking, refreshing melody; monsters come down the line instead of fruit, but the narrator says that makes it all the more fun to ride the rhythm. Pressing a monster turns it into something else, and the narrator comments, "I have no idea what I'm saying, but it's cute, so it's fine." In one particular section, the narrator raves that the way the song's melody and the press sounds overlap is the best, and that Genkai-chan's beat feels way too good.

4:15

Unlocking Every Achievement, and a Game Reportedly Made in One Week

In the end, Genkai-chan earned close to 500,000 yen, also filled out a monster encyclopedia that had been quietly hidden in the game, and unlocked every achievement. She finishes work and clocks out, and the playthrough ends.

To wrap up, the narrator mentions having heard that the game was made in one week, and remarks on how impressive that is. The narrator then closes the video by saying they'd like to approach their everyday work with this much fun too, just like this game where you can work happily with simple controls.