Running a Product Team Like a Research Lab: Dan Shipper on Building on a Moving Frontier

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Overview

Every co-founder and CEO Dan Shipper opened his talk at the Lenny and Friends Summit with what he called "the unreasonableness of business as usual during technology revolutions." His question was how to keep building a product when frontier AI capabilities change every few months. His answer was to add a small research lab to the product organization. The lab explores what new models make possible, and the product team keeps improving what already works. He then walked through why to set up a lab, how to run one, and how to move its successful experiments into the main product, using examples from Every and from AI companies.

13 min read
0:21

"The World Just Changed Again"

Shipper framed the problem with the models released the week before: Fable 5.1 and Astra 6. He showed several things built with them. One was a 3D reproduction of the Battle of Waterloo, which he described as historically accurate. He made it with a single prompt, and the model worked on it for about four hours. A colleague gave a model a scientific paper about how agents interact and are simulated together. After a couple of prompts, he had around a thousand agents running on his computer with a visualization. Shipper said Astra is now good enough to go into Premiere and do real editing on Every's videos. He added that Astra made the animations in his slide deck and much of the deck itself, and that he never touched the animate tab.

He then asked what a product leader should do. Keeping your head down and focusing might work for a while. Asking customers is of limited use, because most of them aren't familiar with these tools and expect the company to tell them what to do. Turning a B2B SaaS app into a 3D multiplayer strategy game is possible but hard. He said everyone in the room faces this problem, himself included.

His first rule was a joke with a serious point: never make a major life decision within 30 days of a meditation retreat, a psychedelic experience, or your first encounter with a frontier model.

2:07

Exploration and Exploitation Pull in Opposite Directions

Shipper's diagnosis is that product teams expect everyone to do two things at once: execute the roadmap and stay at the frontier. He sees these as opposed ways of working. Exploring the frontier is divergent. You try new models, build demos, do many different things, and throw most of them away. Exploiting is convergent. You focus, say no, and execute a roadmap you've already planned. Asking the same people to do both means they are always pulled in two directions.

His proposal is to run the product org like a research lab, or at least to add lab elements to it.

3:25

Why Make a Lab: Harnessing Early Adopters Without Distraction

In most organizations today, Shipper said, everyone does some exploration and some execution. He is sure every organization also has a few people who explore much more than others, and he said they are important to identify. They are the early adopters. Shipper counts himself among them: people who already run Astra and Fable on weekends for personal projects or experiments they might bring to work. Many of the things they get excited about won't be useful. But because they are "living in the future already," they have a good sense of what the product might become.

The downside, in his words, is that early adopters "can be a massive distraction." So the key question for a product leader is how to use the early adopters on the team, and possibly among customers, without distracting everyone else.

The solution Every found, and one he thinks many strong companies are converging on, is a separate labs team. Some people are responsible for improving and scaling what already works. Others are responsible for exploring what comes next.

He expected the objection that this is expensive. His response was that AI makes a labs team of one possible. One person could be tasked with exploring each new model when it comes out and reporting back. Because each person can now have Astra and Fable do so much work, he argued, the investment required is small.

5:49

Different Expectations for Lab and Product

Shipper distinguished the two teams mainly by their expectations. A labs team explores capabilities, especially when new models drop, and runs many experiments in parallel. It should expect to throw away about 90% of what it makes. A product team improves and scales the product, delivers for existing customers, and keeps the product coherent and understandable instead of "throwing a bunch of garbage at them." It should expect to adopt about 10% of what the lab tries.

He acknowledged that labs teams are not new. His claim is that they are starting to work in a way they never have before because of this technology. His main example was Anthropic Labs. Shipper said Claude Code came out of that small experimental group, and he called it one of the biggest and most successful productivity products of all time. He said MCPs, skills, and Claude design also came from that small group, with Anthropic investing more in the experiments that worked. He added that there were probably a thousand other experiments nobody outside ever saw.

7:41

How to Run a Lab: Two-Slice Teams of Pirates and Architects

Shipper's first recommendation is very small teams. The old standard was Jeff Bezos's two-pizza team of eight to ten people. For the AI age he proposes a "two-slice team" of one or two people at most. His reasoning is that one or two people can get very far very fast now, and anything larger brings coordination overhead and competing visions.

He described the pairing that works for Every, and that he thinks is starting to work elsewhere, as pirates and architects. The pirate is a "slop cannon" obsessed with finding value. They do a lot of messy work, throw most of it away, and eventually find something interesting. Shipper calls himself a pirate. The architect looks at a messy system, such as something the pirate vibe coded, and shapes it into something valuable, beautiful, and extensible. He considers the combination very powerful in AI.

8:37

Dogfooding and Tight Feedback Loops

His second practice is dogfooding. The most important thing for a labs team, he said, is making the loop between building something and knowing whether it's good as tight as possible. The tightest loop is building for yourself. If that isn't possible, he suggested recruiting a few early-adopter customers to test quickly. Ideally the experiments should be used for real work, so the team can tell whether something is useful or merely new. He stressed that this distinction matters a lot.

9:19

Parallel, Competing Experiments

Shipper noted that this practice probably differs from how a product team should operate. A lab should run many experiments in parallel, even when they aim at the same goal with competing approaches. It may look messy and incoherent. His reasoning is that when capabilities shift, the frontier becomes very uncertain, and having different people attack the same problem from different angles helps map it and decide what is valuable.

9:55

Making Even the Discarded 90% Pay Off

The last practice is making experiments net positive in ROI even though most get thrown away. Shipper described three ways:

  • External content. Every has had good results publishing what it tried, what worked, and what didn't. He said people enjoy this, and it brings readers and customers to Every's writing and products.
  • An early adopter program. Many customers want to be closer to the company, and working with the lab gives them that.
  • Sharing learnings with the product team. At minimum, the lab should tell the product team what is now possible, so the product team can account for new capabilities without exploring the frontier itself.
10:58

The Research Pipeline

Next Shipper covered how to move work from the lab into the product. He described a pipeline running left to right. Ideas start as lab-only experiments. Most fail, but a few begin to work. Those get tested in real work. At Every, the first test is whether other people on the team adopt the tool and like it. He noted the right setup depends on what kind of customers a company serves. If internal adoption happens, the idea is often ready for early customers and for the product team to consider where it fits in the roadmap. Even then not everything survives, but eventually some things are ready to scale and release.

12:24

Case Study: "Kate Bench"

His concrete example involved Kate, Every's editor-in-chief, whom Shipper said he has been trying to automate "very lovingly" for three years. Kate has strong taste in copy editing. With Every now at about 30 people, she can't do every copy edit herself. Hiring someone with her level of taste and training them would be hard. Shipper wanted AI to extend her impact without her spending more late nights on copy edits.

He showed a message Kate woke up to: "Not important, but I downloaded every single one of your copy edits over the last 3 years and had Fable try to do a copy edit on the latest piece." He said he had been running experiments like this for a couple of years, and only recently did the capabilities get good enough for Kate to actually use it. Internally they call this "Kate bench."

The next step was internal use. Every has an internal agent, which Shipper described as a single agent for the entire company. Kate now asks it to do "a Kate pass" on a draft. The agent files suggested changes the way she would, based on her historical edits, and is meant to improve over time. Shipper built it in his spare time. He said it "just sort of works." Kate is adopting it and it is spreading to others, which he called a very good sign.

14:24

Bringing In the Architect

At the internal-use stage, Shipper brings in an architect. In this case that was Yanek, who works with him and takes messy things that kind of work and makes them good. Yanek built a dashboard that shows, for each document, how many suggestions were accepted and how much work Kate still has to do after the agent's pass. It does this by tracking the edits she makes after the agent finishes. Shipper reported that Kate did 12% less work on these kinds of edits than the month before. He described Yanek's job as turning the prototype into a real system that can keep improving and compounding.

The project is now at the point where Every is considering putting it in front of early customers. It is also asking whether the same process works beyond copy editing. Shipper thinks it does but presented that as an open question. He summarized the trajectory as moving from a lab-only experiment to something they think they can give customers.

15:27

Keeping the Pipeline Moving

Shipper gave two practices for pushing ideas through the pipeline.

The first is reviewing the pipeline regularly. He keeps a tracker in Notion, and at every weekly all-hands everyone discusses what's in it. He called this crucial. People on the product team who aren't experimenting still learn what the lab finds interesting and what is moving forward. They can think about the product implications if an idea proves out, without scrambling to run their own experiments. In his view this keeps the lab and product orgs in sync.

The second is defining clear decision criteria for advancing an idea and making each advancement an event. Every's criteria:

  • Are people using it, and are they coming back? Internal use serves as a proxy for value.
  • Is it 10x better than what exists? Shipper called this an interesting filter. New things feel exciting, but the real question is whether it's still better a month later, which you can only learn by watching usage over time.
  • Is it affordable? Something may work now, but can it be served to customers at scale?

He said clear criteria keep the process rigorous.

17:02

Merging the Winners: Codex

The end goal, Shipper said, is to merge the winners into the main product. He noted that labs and deliberate self-disruption are old ideas, but argued they are only now working well because AI lets teams move so fast.

His example was OpenAI's Codex. As he told it, a small team built Codex outside the main app. Several teams inside OpenAI were working on the future of coding at the same time and tried different form factors, such as an IDE or a CLI. Codex launched its desktop app in February 2026, which Shipper said he thinks is fantastic. He said it grew so fast that it was merged into ChatGPT and became its foundation. In his telling, the small Codex team took over what he described as an 800-million-daily-active-user app because their way of experimenting worked so well.

18:14

The Signal That It's Working

Shipper closed with what he sees as the promise of the approach: building the next version of your product while scaling the current one, "without going crazy." His test for whether it's working is how the team reacts to new model releases. If the structure is right, he said, you will welcome those moments and be excited by them instead of dreading them.